Rhino FLIP Simulation Houdini Files
€25+
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Anton Dann
Bring a full production-quality water FX shot into your Houdini workflow.
This project shows how I created a Rhino running through water in Houdini with efficient layering of FX and
What’s Included
- Full Houdini project files used to create the shot (incl. simulation caches for frame 1054)
- FLIP simulation setups (low-res base + high-res upres around the Rhino)
- Splash upres system using velocity filtering on existing splashes
- VDB clipping using camera's frustum to keep combining and meshing lightweight
- FX integration setups: wetmap for the Rhino & dripping water trails,
- Shading & Lookdev in Solaris using MaterialX & the Ocean Procedural LOP
- Layered rendering workflow including a “cheap beauty pass” setup for fast utility exports
Why It’s Useful
If you’ve ever tried running large-scale water simulations in Houdini, you know how resource-hungry and crash-prone they can be. This project demonstrates how to keep things efficient while still achieving cinematic detail.
Perfect For
- FX artists who want to study an advanced FLIP workflow
- Students and freelancers looking for reference setups
- Anyone who wants to dissect and reuse parts of the scene for their own projects
What's not Included:
- Environment used for rendering
- Megascans assets (Rocks, Background Mountains)
- Trees
- Rhino Animation Files
- please download them on your own, as I cannot distribute them myself here
- Simulation Caches (only one frame included for final caches)
- Render Layers
- Nuke Script
Size
352 MB
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